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vcmi/test/mock
2023-10-16 00:12:39 +03:00
..
BattleFake.cpp Fix tests compilation 2023-09-06 16:03:47 +03:00
BattleFake.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_battle_IBattleState.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_battle_Unit.h tests: add ResistanceCondition test 2023-05-05 18:57:40 +03:00
mock_BonusBearer.cpp Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 2020-09-30 22:56:28 -07:00
mock_BonusBearer.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
mock_CPSICallback.cpp [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_CPSICallback.h [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_Creature.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
mock_CreatureService.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_Environment.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_events_ApplyDamage.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IBattleInfoCallback.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_IGameCallback.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IGameCallback.h Implemented configurable shrine 2023-10-16 00:12:39 +03:00
mock_IGameEventCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IGameInfoCallback.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_MapService.cpp Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
mock_MapService.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
mock_scripting_Context.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Pool.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Script.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Service.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_ServerCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_Services.h tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
mock_spells_effects_Registry.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_spells_Mechanics.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
mock_spells_Problem.h Fix build 2023-06-20 19:37:27 +03:00
mock_spells_Spell.h vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
mock_spells_SpellService.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_UnitEnvironment.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_UnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_vstd_CLoggerBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_vstd_RNG.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ZoneOptionsFake.h battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00