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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/lobby/RandomMapTab.h
Tomasz Zieliński e105b23a37 Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
# Conflicts:
#	Mods/vcmi/config/vcmi/rmg/heroes3/newcomers.JSON
#	Mods/vcmi/config/vcmi/rmg/heroes3/southOfHell.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/2sm0k.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/2sm2i(2).JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/3sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/3sb0c.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/5sb0a.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/5sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/7sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/7sb0c.JSON
#	client/lobby/RandomMapTab.cpp
2023-10-30 20:08:13 +01:00

75 lines
1.9 KiB
C++

/*
* RandomMapTab.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CSelectionBase.h"
#include "../../lib/FunctionList.h"
#include "../../lib/GameConstants.h"
#include "../../lib/rmg/CRmgTemplate.h"
#include "../gui/InterfaceObjectConfigurable.h"
VCMI_LIB_NAMESPACE_BEGIN
class CMapGenOptions;
VCMI_LIB_NAMESPACE_END
class CToggleButton;
class CLabel;
class CLabelGroup;
class CSlider;
class CPicture;
class RandomMapTab : public InterfaceObjectConfigurable
{
public:
RandomMapTab();
void updateMapInfoByHost();
void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
void setTemplate(const CRmgTemplate *);
CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;}
CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
private:
void deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed);
std::vector<int> getPossibleMapSizes();
std::shared_ptr<CMapGenOptions> mapGenOptions;
std::shared_ptr<CMapInfo> mapInfo;
//options allowed - need to store as impact each other
std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
};
class TeamAlignmentsWidget: public InterfaceObjectConfigurable
{
public:
TeamAlignmentsWidget(RandomMapTab & randomMapTab);
private:
void checkTeamCount();
std::shared_ptr<CFilledTexture> background;
std::shared_ptr<CLabelGroup> labels;
std::shared_ptr<CButton> buttonOk, buttonCancel;
std::vector<std::shared_ptr<CToggleGroup>> players;
std::vector<std::shared_ptr<CIntObject>> placeholders;
};
class TeamAlignments: public CWindowObject
{
std::shared_ptr<TeamAlignmentsWidget> widget;
public:
TeamAlignments(RandomMapTab & randomMapTab);
};