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vcmi/AI/FuzzyLite/fuzzylite/fl/term/Function.h
josch 101ac04c13 Replaced embedded copy of fuzzylite with fuzzylite 5.0
- retrieved from
   https://github.com/fuzzylite/fuzzylite/archive/v5.0.tar.gz
 - only modification to tarball content was the removal of the examples
   directory
 - fuzzylite release 5.0 tags fuzzylite git commit c11556f
2014-10-25 16:00:44 +02:00

172 lines
5.4 KiB
C++

/*
Author: Juan Rada-Vilela, Ph.D.
Copyright (C) 2010-2014 FuzzyLite Limited
All rights reserved
This file is part of fuzzylite.
fuzzylite is free software: you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
fuzzylite is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
for more details.
You should have received a copy of the GNU Lesser General Public License
along with fuzzylite. If not, see <http://www.gnu.org/licenses/>.
fuzzylite™ is a trademark of FuzzyLite Limited.
*/
#ifndef FL_FUNCTION_H
#define FL_FUNCTION_H
#include "fl/term/Term.h"
#include <map>
#include <string>
namespace fl {
class Engine;
class FL_API Function : public Term {
/****************************
* Parsing Elements
****************************/
public:
typedef scalar(*Unary)(scalar);
typedef scalar(*Binary)(scalar, scalar);
struct FL_API Element {
enum Type {
OPERATOR, FUNCTION
};
std::string name;
std::string description;
Type type;
Unary unary;
Binary binary;
int arity;
int precedence; //Operator
int associativity;
Element(const std::string& name, const std::string& description, Type type);
Element(const std::string& name, const std::string& description,
Type type, Unary unary, int precedence = 0, int associativity = -1);
Element(const std::string& name, const std::string& description,
Type type, Binary binary, int precedence = 0, int associativity = -1);
virtual ~Element();
FL_DEFAULT_COPY_AND_MOVE(Element)
virtual bool isOperator() const;
virtual bool isFunction() const;
virtual Element* clone() const;
virtual std::string toString() const;
};
/**************************
* Tree elements, wrap Elements into Nodes.
**************************/
struct FL_API Node {
FL_unique_ptr<Element> element;
FL_unique_ptr<Node> left;
FL_unique_ptr<Node> right;
std::string variable;
scalar value;
Node(Element* element, Node* left = fl::null, Node* right = fl::null);
Node(const std::string& variable);
Node(scalar value);
Node(const Node& source);
Node& operator=(const Node& rhs);
virtual ~Node();
FL_DEFAULT_MOVE(Node)
virtual scalar evaluate(const std::map<std::string, scalar>*
variables = fl::null) const;
virtual Node* clone() const;
virtual std::string toString() const;
virtual std::string toPrefix(const Node* node = fl::null) const;
virtual std::string toInfix(const Node* node = fl::null) const;
virtual std::string toPostfix(const Node* node = fl::null) const;
private:
void copyFrom(const Node& source);
};
/******************************
* Term
******************************/
protected:
FL_unique_ptr<Node> _root;
std::string _formula;
const Engine* _engine;
public:
mutable std::map<std::string, scalar> variables;
Function(const std::string& name = "",
const std::string& formula = "", const Engine* engine = fl::null);
Function(const Function& other);
Function& operator=(const Function& other);
virtual ~Function() FL_IOVERRIDE;
FL_DEFAULT_MOVE(Function)
static Function* create(const std::string& name,
const std::string& formula,
const Engine* engine = fl::null); // throw (fl::Exception);
virtual scalar membership(scalar x) const FL_IOVERRIDE;
virtual scalar evaluate(const std::map<std::string, scalar>* variables) const;
virtual std::string className() const FL_IOVERRIDE;
virtual std::string parameters() const FL_IOVERRIDE;
virtual void configure(const std::string& parameters) FL_IOVERRIDE;
virtual void setFormula(const std::string& formula);
virtual std::string getFormula() const;
virtual void setEngine(const Engine* engine);
virtual const Engine* getEngine() const;
virtual Node* root() const;
virtual bool isLoaded() const;
virtual void unload();
virtual void load(); // throw (fl::Exception);
virtual void load(const std::string& formula); // throw (fl::Exception);
virtual void load(const std::string& formula, const Engine* engine); // throw (fl::Exception);
virtual Node* parse(const std::string& formula); // throw (fl::Exception);
virtual std::string toPostfix(const std::string& formula) const; //throw (fl::Exception);
virtual std::string space(const std::string& formula) const;
virtual Function* clone() const FL_IOVERRIDE;
static Term* constructor();
static void main();
};
}
#endif /* FL_FUNCTION_H */