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Open-source engine for Heroes of Might and Magic III
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AlexVinS ae2c72ca52 Implemented road transitions.
* untested
* still unused
2015-04-03 05:46:16 +03:00
AI Removed new code, it was enough to fix the old one. 2015-03-30 16:54:32 +02:00
client Use and check movement points in town portal. 2015-04-01 04:48:50 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Implemented road transitions. 2015-04-03 05:46:16 +03:00
Mods/vcmi Improved Quest Log window graphics 2015-02-14 00:47:22 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm [rpm] fix build 2015-04-02 23:58:50 +03:00
scripting/erm [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
server Fix wrong side for opening battle spells 2015-03-30 19:16:08 +03:00
test Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
.gitignore Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added myself to AUTHORS file 2015-03-08 18:11:43 +03:00
CCallback.cpp Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CCallback.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
ChangeLog Tagging 0.98 release. 2015-04-01 09:34:55 +02:00
CMakeLists.txt version bump for Linux 2015-04-01 23:21:36 +03:00
Global.h Pack of tiny code improvements for @alexvins request 2015-03-08 20:19:00 +03:00
license.txt
README.linux Update F21 dependency 2014-12-25 16:14:03 +01:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)