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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-06 00:24:11 +02:00
vcmi/AI/Nullkiller
Xilmi aff73b6e65 Be less wasteful with hiring heroes
When an enemy is near our city that currently has a hero hiding in it, we don't buy a hero without army as that one would be forced to wait outside and likely be killed.
2024-12-17 12:02:58 +01:00
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Analyzers Nullkiller AI is now also capable of upgrading dwellings a second time if that's possible 2024-12-16 23:45:21 +01:00
Behaviors Be less wasteful with hiring heroes 2024-12-17 12:02:58 +01:00
Engine Defender should not run off for troop-delivery 2024-12-13 21:50:45 +01:00
Goals Remove debug-outputs 2024-12-13 22:13:27 +01:00
Helpers expose safeAttackRatio to AI config 2024-11-28 11:53:51 +00:00
Markers NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
Pathfinding AI can now disband units that block slots for buying better units 2024-12-12 20:06:33 +01:00
AIGateway.cpp Add option to recalculate hitmap on tile reveal 2024-12-01 21:50:28 +00:00
AIGateway.h IMarket suggestions 2024-08-20 18:49:48 +03:00
AIUtility.cpp expose safeAttackRatio to AI config 2024-11-28 11:53:51 +00:00
AIUtility.h Removed no longer used or redundant constants 2024-11-28 12:11:13 +00:00
CMakeLists.txt TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
main.cpp
pforeach.h
StdInc.cpp
StdInc.h