1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00
Go to file
Soar Qin b061c4988c Changes to resolution check on window creation (#747)
* Changes to resolution check on window creation:
1. Allow scaled rendering in window mode
2. Match closest logical rendering resolution while scaling is used
2022-06-06 09:46:24 +03:00
2022-05-26 08:55:20 +03:00
2022-05-26 08:55:20 +03:00
2022-05-26 08:55:20 +03:00
2021-02-20 04:57:50 +03:00
2022-05-26 08:55:20 +03:00
2020-05-05 18:44:42 +10:00
2022-05-26 08:55:20 +03:00
2022-05-26 08:55:20 +03:00
2022-05-26 08:55:20 +03:00
2021-07-26 21:02:50 +03:00
2022-05-28 14:32:54 +03:00
2021-07-13 14:56:35 +01:00
2022-04-28 10:54:52 +03:00
2018-10-29 16:30:50 +01:00

GitHub AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 142 MiB
Languages
C++ 67.1%
JSON-with-Comments 24.5%
Inno Setup 3.4%
Java 1.5%
CMake 1.4%
Other 1.8%