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IMapRendererContext.h
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Implemented spell range overlay for Dimension Door and Scuttle Boat
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2023-04-20 14:15:08 +03:00 |
IMapRendererObserver.h
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mapHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
mapHandler.h
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MapRenderer.cpp
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
MapRenderer.h
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Implemented spell range overlay for Dimension Door and Scuttle Boat
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2023-04-20 14:15:08 +03:00 |
MapRendererContext.cpp
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
MapRendererContext.h
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Implemented spell range overlay for Dimension Door and Scuttle Boat
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2023-04-20 14:15:08 +03:00 |
MapRendererContextState.cpp
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Renamed some adventure map files & classes
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2023-05-09 13:10:33 +03:00 |
MapRendererContextState.h
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MapView.cpp
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Fix map edge scrolling after swiping usage
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2023-07-03 23:50:09 +03:00 |
MapView.h
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Fix map edge scrolling after swiping usage
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2023-07-03 23:50:09 +03:00 |
MapViewActions.cpp
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Replaced clickLeft with clickPressed clickReleased methods
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2023-07-08 14:33:04 +03:00 |
MapViewActions.h
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Replaced clickLeft with clickPressed clickReleased methods
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2023-07-08 14:33:04 +03:00 |
MapViewCache.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
MapViewCache.h
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Fix graphical artifacts on map scaling
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2023-05-19 17:09:46 +03:00 |
MapViewController.cpp
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Fix map grid visibility on game load
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2023-07-07 01:27:57 +03:00 |
MapViewController.h
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Fix map grid visibility on game load
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2023-07-07 01:27:57 +03:00 |
MapViewModel.cpp
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Fix graphical artifacts on map scaling
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2023-05-19 17:09:46 +03:00 |
MapViewModel.h
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Basic version of zoomable adventure map
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2023-05-16 23:42:51 +03:00 |