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Open-source engine for Heroes of Might and Magic III
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Ewilhan b5243602ca Fix wrong savefiles shown while playing Hotseat Mode (#585)
* Fix wrong save files shown in HotSeat mode

Previous condition only checked for players' connection ID. HotSeat mode does not use multiple connection IDs, so getLoadMode() thought it was SPMode.
Now checking number of interfaces to cover offline-multiplayer.
2019-05-04 16:56:17 +03:00
AI [C::B] Updated projects. 2019-05-04 10:45:00 +03:00
CI Fixed broken OSX build. 2019-02-07 03:22:28 +03:00
client Fix wrong savefiles shown while playing Hotseat Mode (#585) 2019-05-04 16:56:17 +03:00
cmake_modules CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
config Fix no player interface swap on being attacked 2019-05-04 10:07:52 +03:00
debian Merge tag '0.99' 2016-11-01 22:12:57 +03:00
include/vstd Add missing include guards 2018-10-29 16:30:50 +01:00
launcher CMake transitive compile dependency 2019-01-19 17:38:54 +03:00
lib Merge pull request #579 from vcmi/dydzio0614-patch-1 2019-05-04 10:35:13 +03:00
Mods/vcmi Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm [C::B] Switch to MinGW 7.3 2019-02-19 14:59:10 +03:00
server Fixed single map victory crash 2019-03-29 22:01:51 +01:00
test CMake more transitive 2019-03-28 16:56:51 +03:00
.gitignore Ignore visual studio 2015 cache folder 2018-05-24 21:11:55 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml try fix CI 2018-05-26 16:19:23 +03:00
AUTHORS AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
CCallback.cpp VCAI performance improvements 2019-01-17 10:50:56 +03:00
CCallback.h VCAI performance improvements 2019-01-17 10:50:56 +03:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143 2018-04-05 19:35:08 +07:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md Update year in readme 2019-03-23 18:40:01 +01:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Add vcmibuilder version check for innoextract (#408) 2018-01-28 08:00:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2019 VCMI Team (check AUTHORS file for the contributors list)