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vcmi/AI/VCAI
Ivan Savenko b67618ab53 First batch of AI fixes:
- wiped not actually used set/get selection
- replaced isReachable with VCAI::isAccessible
2014-09-21 17:03:20 +03:00
..
AIUtility.cpp First batch of AI fixes: 2014-09-21 17:03:20 +03:00
AIUtility.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CMakeLists.txt install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
Fuzzy.cpp First batch of AI fixes: 2014-09-21 17:03:20 +03:00
Fuzzy.h Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
Goals.cpp First batch of AI fixes: 2014-09-21 17:03:20 +03:00
Goals.h Cleanup: 2014-06-05 20:26:50 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
VCAI.cpp First batch of AI fixes: 2014-09-21 17:03:20 +03:00
VCAI.h First batch of AI fixes: 2014-09-21 17:03:20 +03:00
VCAI.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00