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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko b67618ab53 First batch of AI fixes:
- wiped not actually used set/get selection
- replaced isReachable with VCAI::isAccessible
2014-09-21 17:03:20 +03:00
AI First batch of AI fixes: 2014-09-21 17:03:20 +03:00
client Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
cmake_modules add NSIS generator settings 2014-07-14 01:23:57 +03:00
config Final part of the merge 2014-09-04 20:59:07 +03:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Final part of the merge 2014-09-04 20:59:07 +03:00
lib Disabled Nagle algorithm for net packs. 2014-09-21 16:43:25 +03:00
Mods/vcmi Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Final part of the merge 2014-09-04 20:59:07 +03:00
server Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
test [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml Added own e-mail for Travis notifications 2014-07-14 17:01:44 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CCallback.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
ChangeLog Minor fixes #2 2014-08-31 23:02:52 +02:00
CMakeLists.txt use system version of minizip 2014-09-02 17:00:20 +02:00
Global.h VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
license.txt
README.linux Updated build instructions with Fedora focus 2014-08-06 17:19:53 +02:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)