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battle
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fix
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2017-10-08 11:03:12 +03:00 |
gui
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
icons
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widgets
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Add keyboard shortcuts for quick army management from HD mod.
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2017-10-27 05:21:33 +02:00 |
windows
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CBitmapHandler.cpp
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Support for creature 2-hex attack, alternate death and cast animation types
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2017-09-12 19:51:54 +03:00 |
CBitmapHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CDefHandler.cpp
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Wiped CDefEssential
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2017-09-06 15:13:28 +03:00 |
CDefHandler.h
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Wiped CDefEssential
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2017-09-06 15:13:28 +03:00 |
CGameInfo.cpp
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[c::b] Update project, fixed build
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2017-09-05 14:31:34 +03:00 |
CGameInfo.h
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skill names and descriptions are fully managed by CSkillHandler
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2017-08-30 22:35:23 +12:00 |
Client.cpp
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Client threading tweak
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2017-11-16 14:15:43 +03:00 |
Client.h
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Client threading tweak
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2017-11-16 14:15:43 +03:00 |
CMakeLists.txt
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Quick Recruitment Window upgrade
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2017-12-21 18:23:28 +01:00 |
CMessage.cpp
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Code style: remove senseless comments
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2017-07-18 00:04:00 +03:00 |
CMessage.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CMT.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CMT.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CMusicHandler.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 18:16:35 +01:00 |
CMusicHandler.h
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CAudioBase: move mutex to base class since CSoundHandler need it
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2018-01-02 09:49:04 +01:00 |
CPlayerInterface.cpp
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TerrainTileObject: store ambientSound for every object
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2018-01-02 09:50:05 +01:00 |
CPlayerInterface.h
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CPreGame.cpp
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[Map format, PreGame] allow selection of any allowed faction
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2017-11-16 02:06:07 +03:00 |
CPreGame.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CreatureCostBox.cpp
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Quick Army Purhase in Town Screen
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2017-11-12 17:37:08 +01:00 |
CreatureCostBox.h
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Adding object construction macro with parameter
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2017-11-14 08:52:33 +01:00 |
CVideoHandler.cpp
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Logging cleanup.
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2017-08-11 15:47:50 +03:00 |
CVideoHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Use CAnimation for creature projectiles
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2017-09-05 20:04:17 +03:00 |
Graphics.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
mapHandler.cpp
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TerrainTileObject: store ambientSound for every object
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2018-01-02 09:50:05 +01:00 |
mapHandler.h
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TerrainTileObject: store ambientSound for every object
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2018-01-02 09:50:05 +01:00 |
NetPacksClient.cpp
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Client threading tweak
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2017-11-16 14:15:43 +03:00 |
resource.h
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SDLMain.h
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SDLMain.m
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SDLRWwrapper.cpp
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copyright stuff
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2016-01-31 11:13:56 +01:00 |
SDLRWwrapper.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
StdInc.cpp
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StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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fixes
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2017-12-21 21:27:39 +03:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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Update file names in vs project (#400)
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2018-01-02 19:40:23 +03:00 |
VCMI_client.vcxproj.filters
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Update file names in vs project (#400)
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2018-01-02 19:40:23 +03:00 |
vcmi.ico
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