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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
Arseniy Shestakov d3b3389a37 Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 18:16:35 +01:00
..
battle fix 2017-10-08 11:03:12 +03:00
gui Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
icons
widgets Add keyboard shortcuts for quick army management from HD mod. 2017-10-27 05:21:33 +02:00
windows Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CBitmapHandler.cpp Support for creature 2-hex attack, alternate death and cast animation types 2017-09-12 19:51:54 +03:00
CBitmapHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CDefHandler.cpp Wiped CDefEssential 2017-09-06 15:13:28 +03:00
CDefHandler.h Wiped CDefEssential 2017-09-06 15:13:28 +03:00
CGameInfo.cpp [c::b] Update project, fixed build 2017-09-05 14:31:34 +03:00
CGameInfo.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Client.cpp Client threading tweak 2017-11-16 14:15:43 +03:00
Client.h Client threading tweak 2017-11-16 14:15:43 +03:00
CMakeLists.txt Quick Recruitment Window upgrade 2017-12-21 18:23:28 +01:00
CMessage.cpp Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
CMessage.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMT.cpp Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CMT.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMusicHandler.cpp Implement configurable object sounds: ambient, visit and removal 2018-01-02 18:16:35 +01:00
CMusicHandler.h CAudioBase: move mutex to base class since CSoundHandler need it 2018-01-02 09:49:04 +01:00
CPlayerInterface.cpp TerrainTileObject: store ambientSound for every object 2018-01-02 09:50:05 +01:00
CPlayerInterface.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CPreGame.cpp [Map format, PreGame] allow selection of any allowed faction 2017-11-16 02:06:07 +03:00
CPreGame.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CreatureCostBox.cpp Quick Army Purhase in Town Screen 2017-11-12 17:37:08 +01:00
CreatureCostBox.h Adding object construction macro with parameter 2017-11-14 08:52:33 +01:00
CVideoHandler.cpp Logging cleanup. 2017-08-11 15:47:50 +03:00
CVideoHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
DPIaware.manifest
Graphics.cpp Use CAnimation for creature projectiles 2017-09-05 20:04:17 +03:00
Graphics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
mapHandler.cpp TerrainTileObject: store ambientSound for every object 2018-01-02 09:50:05 +01:00
mapHandler.h TerrainTileObject: store ambientSound for every object 2018-01-02 09:50:05 +01:00
NetPacksClient.cpp Client threading tweak 2017-11-16 14:15:43 +03:00
resource.h
SDLMain.h
SDLMain.m
SDLRWwrapper.cpp copyright stuff 2016-01-31 11:13:56 +01:00
SDLRWwrapper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp fixes 2017-12-21 21:27:39 +03:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Update file names in vs project (#400) 2018-01-02 19:40:23 +03:00
VCMI_client.vcxproj.filters Update file names in vs project (#400) 2018-01-02 19:40:23 +03:00
vcmi.ico