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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client/widgets
Konstantin bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
..
Buttons.cpp Remove unnecessary redraws 2023-03-05 19:51:42 +02:00
Buttons.h Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
CArtifactHolder.cpp redraw optimization 2023-03-03 10:17:31 +02:00
CArtifactHolder.h redraw optimization 2023-03-03 10:17:31 +02:00
CComponent.cpp vcmi: use enum class for EComponentType 2023-03-11 21:41:57 +03:00
CComponent.h vcmi: allow set font size on component 2023-03-11 21:41:57 +03:00
CGarrisonInt.cpp renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
CGarrisonInt.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CreatureCostBox.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
CreatureCostBox.h Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Images.cpp Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Images.h Merge pull request #1515 from IvanSavenko/time_based_animations 2023-02-01 12:25:54 +02:00
MiscWidgets.cpp vcmi: fix creature numbers on infobar 2023-03-11 21:41:57 +03:00
MiscWidgets.h Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
ObjectLists.cpp Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
ObjectLists.h Fix ios compile 2023-01-20 16:11:43 +02:00
TextControls.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
TextControls.h Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00