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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/pathfinder
Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
..
CGPathNode.cpp Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
CGPathNode.h Replace static_cast's of Identifiers with getNum call 2023-11-03 16:03:29 +02:00
CPathfinder.cpp Revert U-turns block. Actually possible in H3 and has unintended side 2023-12-09 18:09:38 +02:00
CPathfinder.h Do not allow moving through most of visitable objects 2023-11-28 12:32:24 +02:00
INodeStorage.h
NodeStorage.cpp #3290 - skip bad teleports (exit in rocks) 2023-12-10 18:38:54 +02:00
NodeStorage.h Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
PathfinderOptions.cpp Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
PathfinderOptions.h Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
PathfinderUtil.h Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
PathfindingRules.cpp Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
PathfindingRules.h
TurnInfo.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
TurnInfo.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00