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Open-source engine for Heroes of Might and Magic III
bf3f94a106
With GCC and Coverity together memory usage would be too high, but might work with Clang. |
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AI | ||
client | ||
cmake_modules | ||
config | ||
debian | ||
editor | ||
include/vstd | ||
launcher | ||
lib | ||
Mods/vcmi | ||
osx | ||
rpm | ||
scripting/erm | ||
server | ||
test | ||
.gitignore | ||
.travis.linux | ||
.travis.mxe | ||
.travis.osx | ||
.travis.yml | ||
AUTHORS | ||
CCallback.cpp | ||
CCallback.h | ||
ChangeLog | ||
CMakeLists.txt | ||
Global.h | ||
license.txt | ||
README.linux | ||
README.md | ||
VCMI_global_debug.props | ||
VCMI_global_release.props | ||
VCMI_global_user.props | ||
VCMI_global.props | ||
VCMI_VS10.sln | ||
VCMI_VS11.sln | ||
vcmi.workspace | ||
vcmibuilder | ||
vcmimanual.tex | ||
Version.cpp.in | ||
Version.h |
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
Links
- Homepage: http://vcmi.eu/
- Wiki: http://wiki.vcmi.eu/
- Forums: http://forum.vcmi.eu/
- Bugtracker: http://bugs.vcmi.eu/
Installation
For installation of latest release see release announcement on http://vcmi.eu/
For building from source see project wiki at http://wiki.vcmi.eu/
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2016 VCMI Team (check AUTHORS file for the contributors list)