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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov bf3f94a106 Travis CI: try to use 2 threads for Coverity Scan build
With GCC and Coverity together memory usage would be too high, but might work with Clang.
2016-11-28 00:09:51 +03:00
AI Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
client try to plug a few coverity false positives 2016-11-27 23:41:17 +03:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Fix CCommanderArtPlace localization + minor fixes 2016-11-08 17:26:24 +01:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
include/vstd Add log levels report 2016-10-02 22:45:00 +02:00
launcher MSVS project update. 2016-11-25 18:17:40 +01:00
lib Fixed a few CWE-457 2016-11-27 22:37:41 +03:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm ERM convert logging 2016-08-29 19:49:52 +03:00
server Fixed CID 1197370, CID 1197369, CID 1197371, CID 1197372, CID 1197374, CID 1288881, CID 1197376 2016-11-27 23:18:21 +03:00
test Fixed CID 1366320 2016-11-25 22:39:44 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.linux Travis CI: working configuration for Coverity Scan auto submission 2016-11-27 07:59:33 +03:00
.travis.mxe Travis: add Windows build via MXE 2016-11-06 05:36:50 +03:00
.travis.osx [WIP] macOS Travis / #2553 2016-10-12 11:35:40 +02:00
.travis.yml Travis CI: try to use 2 threads for Coverity Scan build 2016-11-28 00:09:51 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Removed useless CPack::type field. 2016-11-18 17:45:59 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Version 0.99 updates. 2016-11-01 18:25:09 +01:00
CMakeLists.txt Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
Global.h Rebase of codebase changes for refactored serializer 2016-10-27 18:12:20 +03:00
license.txt
README.linux set correct paths for libraries for game directory 2016-11-15 00:10:13 +03:00
README.md Add Coverity Scan status badge 2016-11-24 19:53:30 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2016 VCMI Team (check AUTHORS file for the contributors list)