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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
2023-08-21 17:55:07 +03:00
..
BattleProcessor.cpp server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
BattleProcessor.h Moved all battle-related functionality of server into a new class 2023-08-21 17:55:06 +03:00
CGameHandler.cpp server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
CGameHandler.h server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
CMakeLists.txt Moved all battle-related functionality of server into a new class 2023-08-21 17:55:06 +03:00
CQuery.cpp server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
CQuery.h Moved all battle-related functionality of server into a new class 2023-08-21 17:55:06 +03:00
CVCMIServer.cpp Merge pull request #2570 from Laserlicht/town_selection_window 2023-08-20 17:37:45 +04:00
CVCMIServer.h change servercode to make it more robust 2023-08-14 00:08:48 +02:00
HeroPoolProcessor.cpp Fixed recruitment of hero from towns located on map border 2023-08-17 10:26:01 +03:00
HeroPoolProcessor.h Fix hero retreating handling & code cleanup 2023-07-15 19:55:30 +03:00
LobbyNetPackVisitors.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPacksLobbyServer.cpp change servercode to make it more robust 2023-08-14 00:08:48 +02:00
NetPacksServer.cpp server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
PlayerMessageProcessor.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
PlayerMessageProcessor.h Store cheater state per player 2023-07-15 21:01:14 +03:00
ServerNetPackVisitors.h client is able to erase artifact 2023-04-08 00:41:55 +03:00
ServerSpellCastEnvironment.cpp server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
ServerSpellCastEnvironment.h vcmi: move ServerSpellCastEnvironment in separate file 2023-04-04 23:02:54 +03:00
StdInc.cpp
StdInc.h
VCMI_server.cbp
VCMI_server.vcxproj