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BattleProcessor.cpp
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server queries is now stored as unique_ptr
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2023-08-21 17:55:07 +03:00 |
BattleProcessor.h
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Moved all battle-related functionality of server into a new class
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2023-08-21 17:55:06 +03:00 |
CGameHandler.cpp
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server queries is now stored as unique_ptr
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2023-08-21 17:55:07 +03:00 |
CGameHandler.h
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server queries is now stored as unique_ptr
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2023-08-21 17:55:07 +03:00 |
CMakeLists.txt
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Moved all battle-related functionality of server into a new class
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2023-08-21 17:55:06 +03:00 |
CQuery.cpp
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server queries is now stored as unique_ptr
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2023-08-21 17:55:07 +03:00 |
CQuery.h
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Moved all battle-related functionality of server into a new class
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2023-08-21 17:55:06 +03:00 |
CVCMIServer.cpp
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Merge pull request #2570 from Laserlicht/town_selection_window
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2023-08-20 17:37:45 +04:00 |
CVCMIServer.h
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change servercode to make it more robust
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2023-08-14 00:08:48 +02:00 |
HeroPoolProcessor.cpp
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Fixed recruitment of hero from towns located on map border
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2023-08-17 10:26:01 +03:00 |
HeroPoolProcessor.h
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Fix hero retreating handling & code cleanup
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2023-07-15 19:55:30 +03:00 |
LobbyNetPackVisitors.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPacksLobbyServer.cpp
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change servercode to make it more robust
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2023-08-14 00:08:48 +02:00 |
NetPacksServer.cpp
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server queries is now stored as unique_ptr
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2023-08-21 17:55:07 +03:00 |
PlayerMessageProcessor.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
PlayerMessageProcessor.h
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Store cheater state per player
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2023-07-15 21:01:14 +03:00 |
ServerNetPackVisitors.h
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
ServerSpellCastEnvironment.cpp
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server queries is now stored as unique_ptr
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2023-08-21 17:55:07 +03:00 |
ServerSpellCastEnvironment.h
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vcmi: move ServerSpellCastEnvironment in separate file
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2023-04-04 23:02:54 +03:00 |
StdInc.cpp
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StdInc.h
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VCMI_server.cbp
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VCMI_server.vcxproj
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