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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
..
CBitmapHandler.cpp * minimap shows all flaggable objects (towns, mines, etc.) 2008-09-26 14:16:01 +00:00
CBitmapHandler.h * BitmapHandler thread-safe 2008-06-16 14:56:48 +00:00
CConfigHandler.cpp * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CConfigHandler.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CCreatureAnimation.cpp * new spell: implosion 2008-11-12 18:59:33 +00:00
CCreatureAnimation.h * new spell: implosion 2008-11-12 18:59:33 +00:00
Client.cpp * started making support for save/load options 2008-11-16 01:06:15 +00:00
Client.h * started making support for save/load options 2008-11-16 01:06:15 +00:00
CSpellWindow.cpp * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CSpellWindow.h * directional attack in battles 2008-09-25 14:09:31 +00:00
FunctionList.h classes for buttons group and functionlist with arg 2008-09-24 08:15:49 +00:00
Graphics.cpp * displaying spell effects (currently only arrow magic effect is shown) 2008-10-19 15:41:18 +00:00
Graphics.h * displaying spell effects (currently only arrow magic effect is shown) 2008-10-19 15:41:18 +00:00
Makefile.am Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
VCMI_client.vcproj * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00