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CArmedInstance.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CArmedInstance.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CBank.cpp
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fix for banks(crypt, ships) not giving morale penalty (#384)
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2017-11-15 23:16:44 +03:00 |
CBank.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGHeroInstance.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CGHeroInstance.h
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fixed serialization for older savegames
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2017-08-28 13:56:00 +12:00 |
CGMarket.cpp
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Finished conversion to new logging API
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2017-08-11 23:06:27 +03:00 |
CGMarket.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CGPandoraBox.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CGPandoraBox.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGTownInstance.cpp
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Fixing bugs for external dwelling bonus of Golem Factory (#382)
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2017-10-07 17:42:33 +03:00 |
CGTownInstance.h
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Fixing bugs for external dwelling bonus of Golem Factory (#382)
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2017-10-07 17:42:33 +03:00 |
CObjectClassesHandler.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CObjectClassesHandler.h
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CObjectHandler.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CObjectHandler.h
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CommonConstructors.cpp
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Change JsonType to enum class (#393)
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2017-11-27 00:18:18 +03:00 |
CommonConstructors.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CQuest.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CQuest.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CRewardableConstructor.cpp
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
CRewardableConstructor.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CRewardableObject.cpp
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
CRewardableObject.h
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
JsonRandom.cpp
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Change JsonType to enum class (#393)
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2017-11-27 00:18:18 +03:00 |
JsonRandom.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MapObjects.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MiscObjects.cpp
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
MiscObjects.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
ObjectTemplate.cpp
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Change JsonType to enum class (#393)
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2017-11-27 00:18:18 +03:00 |
ObjectTemplate.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |