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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
Ivan Savenko c81a31c74a - catapult attacks should be identical to H3
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
..
battle - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
gui Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
icons patches from qdii 2013-02-25 19:17:36 +00:00
AdventureMapClasses.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
AdventureMapClasses.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CAdvmapInterface.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CAdvmapInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CAnimation.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CAnimation.h Minor fixes: 2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp - fixed several cases of accessing full path to files in archives 2013-07-29 11:38:18 +00:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCastleInterface.cpp Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 2013-07-21 10:08:32 +00:00
CCastleInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureWindow.cpp Fixed #1345 2013-07-22 10:39:11 +00:00
CCreatureWindow.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
CDefHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameInfo.h Support for saving/loading in player interfaces, including VCAI. 2013-05-09 11:09:23 +00:00
CHeroWindow.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CHeroWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CKingdomInterface.h - wrokaround/fix for #1177 2013-01-20 22:49:34 +00:00
Client.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
Client.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CMakeLists.txt tiny fix in OS X cmake files 2013-05-01 12:30:46 +00:00
CMessage.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp - fixed several cases of accessing full path to files in archives 2013-07-29 11:38:18 +00:00
CMT.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CMusicHandler.cpp - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
CMusicHandler.h Don't crash when music file cannot be found. 2013-08-01 13:52:01 +00:00
CPlayerInterface.cpp fixed several bugs reported on forum: 2013-07-21 18:27:33 +00:00
CPlayerInterface.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
CPreGame.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CPreGame.h Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CQuestLog.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CQuestLog.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CSoundBase.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CSpellWindow.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CSpellWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CVideoHandler.cpp One more compile fix, works now fine on Windows. 2013-07-29 12:15:50 +00:00
CVideoHandler.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FunctionList.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
Graphics.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
Graphics.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
GUIClasses.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
GUIClasses.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
mapHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
NetPacksClient.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.cbp - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
VCMI_client.vcxproj.filters Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00