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CArmedInstance.cpp
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Fix crash with objects belonging players without state
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2022-11-06 03:26:13 +04:00 |
CArmedInstance.h
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Fix crash with objects belonging players without state
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2022-11-06 03:26:13 +04:00 |
CBank.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
CBank.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CGHeroInstance.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CGHeroInstance.h
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CGMarket.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
CGMarket.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CGPandoraBox.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CGPandoraBox.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CGTownInstance.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
CGTownInstance.h
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
CObjectClassesHandler.cpp
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
CObjectClassesHandler.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CObjectHandler.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CObjectHandler.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CommonConstructors.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
CommonConstructors.h
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Fix incorrect templates for mines in HoTA
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2022-10-08 12:42:10 +03:00 |
CQuest.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CQuest.h
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Access to quests texts is now processed via translator
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2023-01-01 14:56:45 +02:00 |
CRewardableConstructor.cpp
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Implemented "changeCreatures" option for Stables
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2023-01-24 16:18:59 +02:00 |
CRewardableConstructor.h
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It is now possible to configure what exactly will be reset in object
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2023-01-24 13:54:03 +02:00 |
CRewardableObject.cpp
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Implemented "changeCreatures" option for Stables
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2023-01-24 16:18:59 +02:00 |
CRewardableObject.h
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Implemented "changeCreatures" option for Stables
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2023-01-24 16:18:59 +02:00 |
JsonRandom.cpp
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Implemented "changeCreatures" option for Stables
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2023-01-24 16:18:59 +02:00 |
JsonRandom.h
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Fixed all major bugs with newly converted objects
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2023-01-22 18:17:26 +02:00 |
MapObjects.h
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MiscObjects.cpp
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
MiscObjects.h
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
ObjectTemplate.cpp
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Native terrain is now required for faction, opt-out with value "none"
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2023-01-17 22:59:14 +02:00 |
ObjectTemplate.h
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Fixed game startup
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2023-01-10 00:01:35 +02:00 |