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Open-source engine for Heroes of Might and Magic III
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.github vcmi: do not run tests on CI yet 2023-04-27 20:59:55 +03:00
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android Android Launcher: Remove unused settings + add scaling (#2239) 2023-06-21 17:18:28 +03:00
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CCallback.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
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CMakePresets.json vcmi: disable lua for GCC 2023-04-27 20:59:55 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
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Global.h Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)