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battle
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
gui
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
icons
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
widgets
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MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
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2015-12-24 22:35:32 +03:00 |
windows
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CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380
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2016-01-17 07:48:21 +03:00 |
CBitmapHandler.cpp
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Get rid of CSDL_Ext::colorSetAlpha
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2015-09-02 18:49:29 +03:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CDefHandler.cpp
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More correct usage of SDL_Palette
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2015-09-05 15:03:37 +03:00 |
CDefHandler.h
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Cleanup CDefHandler
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2015-09-02 18:27:56 +03:00 |
CGameInfo.cpp
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Finalization of object type handler interface
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2014-05-16 23:50:02 +03:00 |
CGameInfo.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
Client.cpp
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
Client.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CMakeLists.txt
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Fix vcmiclient CMakeLists.txt
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2015-10-17 09:23:40 +03:00 |
CMessage.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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Client: add command line options to simplify multi-instance testing
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2015-12-13 22:14:37 +03:00 |
CMT.h
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Merge branch 'SDL1Wipe' into develop
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2015-06-22 14:24:00 +03:00 |
CMusicHandler.cpp
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CMusicHandler.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CPlayerInterface.cpp
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Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
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2016-01-10 18:00:24 +03:00 |
CPlayerInterface.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CPreGame.cpp
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CPreGame.h
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Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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2015-12-29 05:43:33 +03:00 |
CVideoHandler.cpp
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try to fix travis build.
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2015-11-11 15:44:17 +03:00 |
CVideoHandler.h
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Another ffmpeg api fix
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2015-11-14 03:59:16 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
Graphics.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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Use "Favorable" instead of "Favourable" everywhere for consistency
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2015-12-06 02:23:41 +03:00 |
mapHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksClient.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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Changed windows minimum version back to winxp due to mingw bug
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2015-08-20 04:22:54 +03:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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Migrated to SDL2. It also fixes animation speed in combat.
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2015-03-10 08:57:45 +01:00 |
VCMI_client.vcxproj.filters
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Compile fixes for Visual.
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2014-09-05 20:13:58 +02:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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