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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/battle
2022-11-24 16:30:04 +02:00
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CBattleActionsController.cpp Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
CBattleActionsController.h Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
CBattleAnimations.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleAnimations.h Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
CBattleControlPanel.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleControlPanel.h Separated battle control panel into new class, refactoring of 2022-11-18 17:54:10 +02:00
CBattleEffectsController.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleEffectsController.h Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleFieldController.cpp Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
CBattleFieldController.h Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
CBattleInterface.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleInterface.h Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleInterfaceClasses.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleInterfaceClasses.h Separated battle control panel into new class, refactoring of 2022-11-18 17:54:10 +02:00
CBattleObstacleController.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleObstacleController.h Separated battlefield background&hexes handling into a new class 2022-11-17 23:57:51 +02:00
CBattleProjectileController.cpp Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
CBattleProjectileController.h Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
CBattleSiegeController.cpp Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
CBattleSiegeController.h Separated battlefield background&hexes handling into a new class 2022-11-17 23:57:51 +02:00
CBattleStacksController.cpp Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
CBattleStacksController.h Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
CCreatureAnimation.cpp Fixed: Animation errors should not lead to hanging 2021-11-10 20:32:54 +02:00
CCreatureAnimation.h Update the originalPalette, and use SDL_Palette methods to improve memory management. 2020-01-26 00:01:48 -08:00