..
BinaryDeserializer.cpp
Serializer refactoring: fix FileStream usage for game loading
2016-10-30 15:46:44 +03:00
BinaryDeserializer.h
fixed boost::optional load, regression from https://github.com/vcmi/vcmi/pull/212
2016-11-13 11:46:26 +03:00
BinarySerializer.cpp
Serializer refactoring: fix FileStream usage for game loading
2016-10-30 15:46:44 +03:00
BinarySerializer.h
Possible fix for selection of incorrect method for serialization of vector<bool>
2016-10-30 11:42:53 +02:00
CLoadIntegrityValidator.cpp
Add files for rebased serializer refactoring done by Ivan
2016-10-27 17:26:22 +03:00
CLoadIntegrityValidator.h
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
CMemorySerializer.cpp
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
CMemorySerializer.h
Add files for rebased serializer refactoring done by Ivan
2016-10-27 17:26:22 +03:00
Connection.cpp
Refactoring of networking code on server and client
2017-06-02 02:44:39 +03:00
Connection.h
Multiplayer: gracefully handle player loss unless it's a host
2017-05-31 08:04:26 +03:00
CSerializer.cpp
Serializer refactoring: fix paths to work in Visual Studio
2016-10-28 13:52:42 +03:00
CSerializer.h
* WIP on event condition format
2017-05-27 00:23:19 +03:00
CTypeList.cpp
CTypeList: Apply changes from a50a32405d
2016-10-27 18:12:30 +03:00
CTypeList.h
Compilation fix for VS2015 suggested by Ivan and tested by @dydzio0614
2016-10-29 21:29:25 +03:00
JsonDeserializer.cpp
* WIP on event condition format
2017-05-27 00:23:19 +03:00
JsonDeserializer.h
* WIP on event condition format
2017-05-27 00:23:19 +03:00
JsonSerializeFormat.cpp
* WIP on event condition format
2017-05-27 00:23:19 +03:00
JsonSerializeFormat.h
* WIP on event condition format
2017-05-27 00:23:19 +03:00
JsonSerializer.cpp
* WIP on event condition format
2017-05-27 00:23:19 +03:00
JsonSerializer.h
* WIP on event condition format
2017-05-27 00:23:19 +03:00