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games
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vcmi
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2025-01-22 03:39:45 +02:00
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vcmi
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client
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battle
History
Andrey Filipenkov
c4c2e03b6e
fix typo
2022-09-30 15:06:56 +03:00
..
CBattleAnimations.cpp
add explicit null pointer checks
2022-09-25 10:05:16 +03:00
CBattleAnimations.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CBattleInterface.cpp
fix typo
2022-09-30 15:06:56 +03:00
CBattleInterface.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CBattleInterfaceClasses.cpp
When the battle is won with only summoned creatures - defeat
2022-05-01 09:30:30 +03:00
CBattleInterfaceClasses.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CCreatureAnimation.cpp
Fixed: Animation errors should not lead to hanging
2021-11-10 20:32:54 +02:00
CCreatureAnimation.h
Update the originalPalette, and use SDL_Palette methods to improve memory management.
2020-01-26 00:01:48 -08:00