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vcmi/server
Nordsoft91 64fb4a744e
Merge pull request #1269 from vcmi/beta
Merge android fix into develop
2022-12-24 22:07:04 +04:00
..
CGameHandler.cpp Check for end-of-battle after opening spells are cast, fixes potentially 2022-12-02 21:38:59 +02:00
CGameHandler.h Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one 2022-11-10 20:11:26 +02:00
CMakeLists.txt Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
CQuery.cpp Code style. Typo. Code clean up. 2022-11-10 18:29:39 +02:00
CQuery.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CVCMIServer.cpp Merge pull request #1269 from vcmi/beta 2022-12-24 22:07:04 +04:00
CVCMIServer.h Fix android build 2022-12-23 19:12:48 +04:00
NetPacksLobbyServer.cpp uuid check 2022-10-04 20:54:40 +04:00
NetPacksServer.cpp #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00