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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/client
2016-01-16 16:36:16 +01:00
..
battle Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
gui Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
icons
widgets MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130 2015-12-24 22:35:32 +03:00
windows Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 2016-01-10 18:00:24 +03:00
CBitmapHandler.cpp Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
CBitmapHandler.h
CDefHandler.cpp More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
CDefHandler.h Cleanup CDefHandler 2015-09-02 18:27:56 +03:00
CGameInfo.cpp
CGameInfo.h
Client.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Client.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CMakeLists.txt Fix vcmiclient CMakeLists.txt 2015-10-17 09:23:40 +03:00
CMessage.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMessage.h
CMT.cpp Client: add command line options to simplify multi-instance testing 2015-12-13 22:14:37 +03:00
CMT.h Merge branch 'SDL1Wipe' into develop 2015-06-22 14:24:00 +03:00
CMusicHandler.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CMusicHandler.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPlayerInterface.cpp Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 2016-01-10 18:00:24 +03:00
CPlayerInterface.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPreGame.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CPreGame.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVideoHandler.cpp try to fix travis build. 2015-11-11 15:44:17 +03:00
CVideoHandler.h Another ffmpeg api fix 2015-11-14 03:59:16 +03:00
DPIaware.manifest
Graphics.cpp Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
Graphics.h
Info.plist
mapHandler.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
mapHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksClient.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h
VCMI_client.cbp Cleaner code & MSVC compatibility 2016-01-12 22:40:05 +01:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Migrated to SDL2. It also fixes animation speed in combat. 2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
vcmi.icns
vcmi.ico