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Open-source engine for Heroes of Might and Magic III
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2016-09-23 20:27:55 +03:00
AI Let AI do not self-destruct with armageddon too often. 2016-09-22 22:29:48 +03:00
client fixed http://bugs.vcmi.eu/view.php?id=2499 2016-09-22 18:44:57 +03:00
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config Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent 2016-09-21 19:09:02 +03:00
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editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
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launcher MSVS project fixes. 2016-09-04 13:30:11 +02:00
lib fixed patch obstacle placement inside walls 2016-09-23 20:27:55 +03:00
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CCallback.cpp Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
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ChangeLog Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Fix for compile error in VS 2015 2016-09-16 21:44:22 +02:00
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vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)