mirror of
https://github.com/vcmi/vcmi.git
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69eee05ccc
- Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only - Fixed problem that the server performed applying damage on a wall part twice - Added methods for checking what wall parts are attackable and if a wall part is potentially attackable - Added functionality to trace net packages - Added functionality to trace std::vectors - Added tracing for CatapultAttack(CPack) - Updated various toString methods to use {} instead of [] - Refactoring |
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.. | ||
CGameHandler.cpp | ||
CGameHandler.h | ||
CMakeLists.txt | ||
CQuery.cpp | ||
CQuery.h | ||
CVCMIServer.cpp | ||
CVCMIServer.h | ||
NetPacksServer.cpp | ||
StdInc.cpp | ||
StdInc.h | ||
VCMI_server.cbp | ||
VCMI_server.vcxproj |