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Open-source engine for Heroes of Might and Magic III
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2014-04-08 13:59:07 +03:00
AI Removed AI bottleneck on water-based maps. 2014-04-03 09:57:44 +00:00
client - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
cmake_modules Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
config config\creatures\neutral.json syntax fix 2014-04-02 04:24:55 +00:00
debian Debian update, removed empty files from trunk 2014-04-08 13:30:53 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher - added *_moc suffix to imageviewer files 2014-03-29 12:46:41 +00:00
lib - Some performance improvements for logging 2014-04-01 19:46:47 +00:00
Mods Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
osx Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
server Some nontrivial optimizations based on profiling results: 2014-03-31 14:26:09 +00:00
test [c::b] +working Test project file 2014-04-07 10:06:03 +04:00
.gitignore Added Qt Creator temporary files to gitignore 2014-04-08 13:59:07 +03:00
AUTHORS Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
CCallback.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CCallback.h - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
ChangeLog Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CMakeLists.txt updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
Global.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
license.txt
README Hopefully - more useful readme file 2014-04-08 13:49:18 +03:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Added launcher to solution, fixed .rc file so launcher has its icon. 2013-09-04 20:12:37 +00:00
vcmi.workspace add Test project to workspace 2014-04-07 08:58:21 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

# VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

## Links

 * Homepage:   http://vcmi.eu/
 * Wiki:       http://wiki.vcmi.eu/
 * Forums:     http://forum.vcmi.eu/
 * Bugtracker: http://bugs.vcmi.eu/

## Installation
For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

## Copyright and license

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014  VCMI Team (check AUTHORS file for the contributors list)