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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
2016-08-18 15:04:05 +03:00
..
filesystem Complete json map format integration 2016-02-10 07:28:00 +03:00
logging
mapObjects Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
mapping Fixes. Everything works now. 2016-08-12 21:40:22 +02:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
rmg Complete solution for Subterranean Gate placement. 2016-08-15 21:37:38 +02:00
serializer Serialize town spells 2016-02-25 22:59:17 +03:00
spells Merge pull request #197 from vcmi/issue/2304_2418 2016-03-01 15:20:59 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp CGameHandler::applyBattleEffects: improve Fire Shield support 2016-03-14 15:28:17 +03:00
BattleState.h CGameHandler::applyBattleEffects: improve Fire Shield support 2016-03-14 15:28:17 +03:00
CArtHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CArtHandler.h Advance map header serialization 2016-02-21 21:21:22 +03:00
CBattleCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBattleCallback.h Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
CBonusTypeHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CCreatureSet.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureSet.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CGameInfoCallback.h
CGameInterface.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGameInterface.h
CGameState.cpp Added move constructors for minimum required Bonus system`s classes 2016-08-18 15:03:59 +03:00
CGameState.h
CGameStateFwd.h
CGeneralTextHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CHeroHandler.h Advance map header serialization 2016-02-21 22:13:20 +03:00
CMakeLists.txt Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
CModHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CModHandler.h Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 2016-02-03 05:04:44 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
Connection.h Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:45:42 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
CPathfinder.h CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
CPlayerState.h Added move constructors for minimum required Bonus system`s classes 2016-08-18 15:03:59 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Serialize town spells 2016-02-25 22:59:17 +03:00
CTownHandler.h Serialize town spells 2016-02-25 22:59:17 +03:00
FunctionList.h
GameConstants.cpp
GameConstants.h CGameHandler::moveArtifact: check lock status by slot instead of id 2016-08-18 06:35:29 +03:00
HeroBonus.cpp Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
HeroBonus.h Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
IGameCallback.h
IGameEventsReceiver.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Advance map header serialization 2016-02-21 21:21:22 +03:00
int3.h
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
NetPacksBase.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
NetPacksLib.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
ResourceSet.cpp Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMIDirs.cpp
VCMIDirs.h