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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/mapObjects
2018-02-18 17:33:23 +13:00
..
CArmedInstance.cpp Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
CArmedInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBank.cpp fix for banks(crypt, ships) not giving morale penalty (#384) 2017-11-15 23:16:44 +03:00
CBank.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGHeroInstance.cpp added support for new specialty json format; old format is converted to bonuses with updaters 2018-02-18 17:33:23 +13:00
CGHeroInstance.h added support for new specialty json format; old format is converted to bonuses with updaters 2018-02-18 17:33:23 +13:00
CGMarket.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CGMarket.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CGPandoraBox.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGPandoraBox.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGTownInstance.cpp Hide "this statement may fall through" warnings 2018-02-10 22:27:00 +05:00
CGTownInstance.h Fixing bugs for external dwelling bonus of Golem Factory (#382) 2017-10-07 17:42:33 +03:00
CObjectClassesHandler.cpp Fixed https://bugs.vcmi.eu/view.php?id=2845 2018-01-09 10:14:56 +03:00
CObjectClassesHandler.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CObjectHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObjectHandler.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CommonConstructors.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CommonConstructors.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CQuest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CQuest.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRewardableConstructor.cpp CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
CRewardableConstructor.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CRewardableObject.cpp CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
CRewardableObject.h CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
JsonRandom.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
JsonRandom.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MapObjects.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MiscObjects.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
MiscObjects.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
ObjectTemplate.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
ObjectTemplate.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00