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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
AlexVinS d79e336e4b Reworked SetStackEffect::applyGs
* fixed applying different duration effects from spells (f.e. Blind)
* reduced code duplication
2016-09-29 15:23:28 +03:00
..
filesystem Mostly complete fix for http://bugs.vcmi.eu/view.php?id=2429 2016-09-11 16:02:45 +03:00
logging extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
mapObjects Merge pull request #198 from vcmi/SpellsRefactoring8 2016-09-24 05:29:55 +03:00
mapping Only delete CQuest in CMap destructor and not with IQuestObject 2016-09-13 01:30:47 +03:00
minizip
registerTypes Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync 2016-09-09 23:16:43 +03:00
rmg Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
serializer
spells Probably fixed http://bugs.vcmi.eu/view.php?id=2523 2016-09-29 10:45:22 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
BattleState.h Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE 2016-09-29 14:11:15 +03:00
CArtHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CArtHandler.h
CBattleCallback.cpp Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
CBattleCallback.h Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
CBonusTypeHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
CCreatureHandler.h
CCreatureSet.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
CGameInfoCallback.h
CGameInterface.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGameInterface.h cleanup 2016-08-30 05:13:45 +03:00
CGameState.cpp Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
CGameState.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGameStateFwd.h Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
CGeneralTextHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CHeroHandler.h
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
CModHandler.cpp tweaks 2016-08-30 11:45:05 +03:00
CModHandler.h tweaks 2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp OO design for obstacle spells. 2016-09-05 13:34:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
Connection.h CCallbackBase: add CRandomGenerator to all callbacks 2016-09-09 23:16:42 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
CPathfinder.h CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
CPlayerState.h CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CTownHandler.h
FunctionList.h
GameConstants.cpp PlayerColor: add getStr and getStrCap functions with optional L10n 2016-09-15 18:22:54 +03:00
GameConstants.h Add DLL_LINKAGE to getStr and fix player id logging in VCAI 2016-09-16 05:45:00 +03:00
HeroBonus.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
HeroBonus.h Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
IGameCallback.cpp CCallbackBase: add CRandomGenerator to all callbacks 2016-09-09 23:16:42 +03:00
IGameCallback.h CCallbackBase: add CRandomGenerator to all callbacks 2016-09-09 23:16:42 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h Extract PossibilityVisitor 2016-09-12 22:28:11 +02:00
NetPacks.h fixed http://bugs.vcmi.eu/view.php?id=2282 2016-09-24 10:06:24 +03:00
NetPacksBase.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
NetPacksLib.cpp Reworked SetStackEffect::applyGs 2016-09-29 15:23:28 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
VCMI_Lib.cpp tweaks 2016-08-30 11:45:05 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMIDirs.cpp
VCMIDirs.h