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vcmi/lib/constants
2023-11-20 20:50:37 +02:00
..
EntityIdentifiers.cpp Fix crash on battlefield deserialization 2023-11-20 19:57:07 +02:00
EntityIdentifiers.h Fixed Building ID serialization to use string 2023-11-17 22:12:11 +02:00
Enumerations.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
IdentifierBase.h Show proper error message if player attempts to load save with missing 2023-11-19 19:30:55 +02:00
NumericConstants.h Limit resources to 1000 000 000 to prevent overflow 2023-11-20 20:50:37 +02:00
StringConstants.h Restructured difficulty config 2023-09-20 16:12:26 +02:00
VariantIdentifier.h Win/loss conditions now use VariantIdentifier. Removed non-implemented 2023-11-15 15:55:19 +02:00