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vcmi/lib/spells
AlexVinS 9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
..
AdventureSpellMechanics.cpp fix mantiss 0002147 2015-04-13 16:48:46 +03:00
AdventureSpellMechanics.h Fix 0001331 2015-04-13 06:12:23 +03:00
BattleSpellMechanics.cpp MAXED_SPELL bonus should only affect spell effects 2015-09-15 06:00:24 +03:00
BattleSpellMechanics.h Fix mantiss 0002167 2015-04-11 12:09:48 +03:00
CDefaultSpellMechanics.cpp MAXED_SPELL bonus should only affect spell effects 2015-09-15 06:00:24 +03:00
CDefaultSpellMechanics.h Hide battle log algorithm in spell classes. 2015-09-12 21:09:51 +03:00
CreatureSpellMechanics.cpp Extract general dispell logic 2015-04-11 16:27:14 +03:00
CreatureSpellMechanics.h Something that compiles. 2015-03-09 20:07:28 +01:00
CSpellHandler.cpp Move isCastableBy logic back to CGHeroInstance - it is Hero-specific 2015-09-16 04:39:44 +03:00
CSpellHandler.h Move isCastableBy logic back to CGHeroInstance - it is Hero-specific 2015-09-16 04:39:44 +03:00
ISpellMechanics.cpp Fix mantiss 0002167 2015-04-11 12:09:48 +03:00
ISpellMechanics.h Hide battle log algorithm in spell classes. 2015-09-12 21:09:51 +03:00
Magic.h Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
SpellMechanics.h Added missing files. 2015-03-10 18:32:05 +01:00
ViewSpellInt.cpp formatting 2015-02-26 20:59:18 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00