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BattleInterface
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
icons
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
UIFramework
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- basic support for dependencies\conflicts for mods
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2013-01-10 18:53:49 +00:00 |
AdventureMapClasses.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
AdventureMapClasses.h
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- fixed #1075, #1080, #1081
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2012-09-26 13:13:39 +00:00 |
CAdvmapInterface.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
CAdvmapInterface.h
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A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed.
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2012-12-22 20:05:08 +00:00 |
CAnimation.cpp
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- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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2012-12-19 17:24:53 +00:00 |
CAnimation.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CBitmapHandler.cpp
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CBitmapHandler.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CCastleInterface.cpp
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- removed autotools files from ERM
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2012-12-25 15:39:06 +00:00 |
CCastleInterface.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CCreatureWindow.cpp
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- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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2012-12-19 17:24:53 +00:00 |
CCreatureWindow.h
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Fixed #1042. Tweaks for Commander bonuses.
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2012-08-20 16:10:50 +00:00 |
CDefHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CDefHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CGameInfo.h
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- merged minimap.json into terrains.json
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2012-12-10 14:28:27 +00:00 |
CHeroWindow.cpp
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- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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2012-12-19 17:24:53 +00:00 |
CHeroWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CKingdomInterface.cpp
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- fix for text on kingdom overview (#1172 + some other similar cases)
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2013-01-12 19:28:38 +00:00 |
CKingdomInterface.h
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- spellbook fix (#1110)
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2012-09-30 10:35:17 +00:00 |
Client.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
Client.h
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* restoring campaign features
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2012-09-21 17:59:54 +00:00 |
CMakeLists.txt
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another OS X patch from stopiccot
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2012-12-27 09:21:30 +00:00 |
CMessage.cpp
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- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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2012-12-19 17:24:53 +00:00 |
CMessage.h
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- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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2012-12-19 17:24:53 +00:00 |
CMT.cpp
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- basic loading screen, no progress bar
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2012-12-17 18:01:17 +00:00 |
CMusicHandler.cpp
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* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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2012-10-26 17:51:05 +00:00 |
CMusicHandler.h
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
CPlayerInterface.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
CPlayerInterface.h
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A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed.
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2012-12-22 20:05:08 +00:00 |
CPreGame.cpp
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CPreGame.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
CQuestLog.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CQuestLog.h
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
CSoundBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSpellWindow.cpp
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A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed.
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2012-12-22 20:05:08 +00:00 |
CSpellWindow.h
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A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed.
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2012-12-22 20:05:08 +00:00 |
CVideoHandler.cpp
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- generic string ID -> numeric ID resolution system
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2012-12-03 16:00:17 +00:00 |
CVideoHandler.h
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- removed deprecated ffmpeg functions. Fixes #779
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2012-08-21 17:37:06 +00:00 |
DPIaware.manifest
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FunctionList.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.cpp
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
Graphics.h
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
GUIClasses.cpp
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[refactor] a few more cleanups
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2013-01-12 13:53:02 +00:00 |
GUIClasses.h
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
mapHandler.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
mapHandler.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
NetPacksClient.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
resource.h
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SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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[c::b] update projects
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2013-01-08 09:41:28 +00:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Project files update/cleanup.
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2012-12-19 18:23:21 +00:00 |
VCMI_client.vcxproj.filters
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Project files update/cleanup.
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2012-12-19 18:23:21 +00:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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