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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/battle
2023-03-31 01:01:25 +03:00
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BattleActionsController.cpp Clamp potential kills tooltip to target unit size 2023-03-26 00:07:21 +02:00
BattleActionsController.h Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
BattleAnimationClasses.cpp vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleAnimationClasses.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
BattleFieldController.h Fix battle rendering 2023-03-05 17:48:02 +02:00
BattleInterface.cpp vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleInterface.h vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleInterfaceClasses.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
BattleInterfaceClasses.h Remove unnecessary redraws 2023-03-05 19:51:42 +02:00
BattleObstacleController.cpp vcmi: use new animation functions in client 2023-03-31 01:01:25 +03:00
BattleObstacleController.h vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleProjectileController.cpp Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
BattleProjectileController.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp Added workaround for Dungeon towers 2023-03-25 23:54:51 +02:00
BattleStacksController.h Deactivate activeStack during spellCast 2023-03-24 22:43:41 +01:00
BattleWindow.cpp Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
BattleWindow.h Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h Fix playback of shooter animations at max speed 2023-03-20 20:19:05 +02:00