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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts
- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
..
Filesystem - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
Map - string ID's for spells (not configurable due to hardcode) 2012-12-18 10:32:11 +00:00
RMG Compile fix. Keep StdInc consistent. 2012-11-21 09:13:33 +00:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleState.cpp - Hopefully fixed #1103 2012-11-14 14:27:18 +00:00
BattleState.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CArtHandler.cpp Fixed unitialized ptrs in CArtifacts. 2012-12-16 11:35:14 +00:00
CArtHandler.h Fixed unitialized ptrs in CArtifacts. 2012-12-16 11:35:14 +00:00
CBattleCallback.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CBattleCallback.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CConfigHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
CCreatureHandler.h - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
CCreatureSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CCreatureSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CDefObjInfoHandler.cpp - adventure map defs are now part of town config. Should be the last part 2012-10-05 19:57:28 +00:00
CDefObjInfoHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CGameInterface.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CGameInterface.h * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
CGameState.cpp - Commanders are now a part of faction config 2012-12-19 16:35:58 +00:00
CGameState.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
CGeneralTextHandler.cpp - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
CGeneralTextHandler.h - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
CHeroHandler.cpp - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
CHeroHandler.h - fixed empty tavern in new towns 2012-12-17 12:55:29 +00:00
CLogger.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CLogger.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CMakeLists.txt - reorganized hero classes 2012-12-14 15:32:53 +00:00
CModHandler.cpp - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
CModHandler.h - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
CObjectHandler.cpp - Commanders are now a part of faction config 2012-12-19 16:35:58 +00:00
CObjectHandler.h small refactor secskill limit check. 2012-12-18 11:24:13 +00:00
CObstacleInstance.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h
Connection.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
Connection.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
ConstTransitivePtr.h
CScriptingModule.h
CSpellHandler.cpp - string ID's for spells (not configurable due to hardcode) 2012-12-18 10:32:11 +00:00
CSpellHandler.h - string ID's for spells (not configurable due to hardcode) 2012-12-18 10:32:11 +00:00
CStopWatch.h
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h
CTownHandler.cpp - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
CTownHandler.h - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
GameConstants.h - reorganized hero classes 2012-12-14 15:32:53 +00:00
HeroBonus.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
HeroBonus.h - reorganized hero classes 2012-12-14 15:32:53 +00:00
IGameCallback.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
IGameCallback.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
IGameEventsReceiver.h add some missing licence headers 2012-12-19 14:54:10 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h
JsonNode.cpp - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
JsonNode.h add some missing licence headers 2012-12-19 14:54:10 +00:00
Makefile.am autotools compile fix 2012-11-28 09:16:59 +00:00
NetPacks.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
NetPacksLib.cpp * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
RegisterTypes.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
ResourceSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
ResourceSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
StartInfo.h - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
StdInc.cpp
StdInc.h
StringConstants.h - fix uninitialized cursor 2012-12-15 08:47:02 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
VCMI_Lib.cpp - reorganized hero classes 2012-12-14 15:32:53 +00:00
VCMI_Lib.h multiple changes in config system, breaks existing mods. See upcoming post on forums. 2012-12-12 11:13:57 +00:00
VCMI_lib.vcxproj Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMIDirs.h