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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/battle
krs dab07bdef9 Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
..
AccessibilityInfo.cpp fix #1621 2023-03-01 19:22:06 +03:00
AccessibilityInfo.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
BattleAction.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
BattleAction.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
BattleAttackInfo.cpp Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
BattleAttackInfo.h Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
BattleHex.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
BattleHex.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
BattleInfo.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleInfo.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleProxy.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleProxy.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleStateInfoForRetreat.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleStateInfoForRetreat.h BattleAI: retreat 2022-10-14 12:00:56 +03:00
CBattleInfoCallback.cpp Now unit range is shown in Tactics phase as well 2023-04-08 20:39:59 +03:00
CBattleInfoCallback.h Now unit range is shown in Tactics phase as well 2023-04-08 20:39:59 +03:00
CBattleInfoEssentials.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CBattleInfoEssentials.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CCallbackBase.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
CCallbackBase.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
CObstacleInstance.cpp vcmi: add getTrigger method to obstacles 2023-03-31 01:01:26 +03:00
CObstacleInstance.h vcmi: add getTrigger method to obstacles 2023-03-31 01:01:26 +03:00
CPlayerBattleCallback.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CPlayerBattleCallback.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CUnitState.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CUnitState.h Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
DamageCalculator.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
DamageCalculator.h Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Destination.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
Destination.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
IBattleInfoCallback.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
IUnitInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
PossiblePlayerBattleAction.h Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
ReachabilityInfo.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
ReachabilityInfo.h vcmi: really correct BFS 2023-03-27 15:45:41 +03:00
SideInBattle.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
SideInBattle.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
SiegeInfo.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
SiegeInfo.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Unit.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
Unit.h Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00