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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
2023-01-10 00:01:35 +02:00
..
CGameHandler.cpp Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
CGameHandler.h Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one 2022-11-10 20:11:26 +02:00
CMakeLists.txt Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
CQuery.cpp Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance 2022-12-09 14:42:47 +02:00
CQuery.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CVCMIServer.cpp Merge pull request #1221 from IvanSavenko/warnings_fix 2022-12-29 21:51:55 +02:00
CVCMIServer.h Fix android build 2022-12-23 19:12:48 +04:00
NetPacksLobbyServer.cpp vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
NetPacksServer.cpp #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00