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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
ArseniyShestakov a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead
Also when possible pass TerrainTile pointers to getMovementCost instead of using getTile.
2015-11-21 14:31:30 +03:00
..
CGameHandler.cpp Pathfinding: restore gamestate usage to avoid overhead 2015-11-21 14:31:30 +03:00
CGameHandler.h Revert "Merge pull request #124 from vcmi/issue/1372" 2015-11-07 11:35:02 +03:00
CMakeLists.txt Include ZLib headers for launcher and server 2014-10-12 16:33:38 +03:00
CQuery.cpp fix 2241 2015-09-15 10:54:55 +03:00
CQuery.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CVCMIServer.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CVCMIServer.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacksServer.cpp Fix issue 1877. Allow to buy heroes in ally towns 2015-10-15 04:00:21 +03:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h Cleanup: 2014-06-05 20:26:50 +03:00
VCMI_server.cbp Changed windows minimum version back to winxp due to mingw bug 2015-08-20 04:22:54 +03:00
VCMI_server.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00