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CAdvmapInterface.cpp
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
CAdvmapInterface.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CCastleInterface.cpp
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All spell texts are now passed through translator
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2023-01-20 15:18:36 +02:00 |
CCastleInterface.h
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Minor refactoring from code review
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2023-01-16 00:33:53 +01:00 |
CCreatureWindow.cpp
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All spell texts are now passed through translator
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2023-01-20 15:18:36 +02:00 |
CCreatureWindow.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CHeroWindow.cpp
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Secondary skills strings are now passed through translator
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2023-01-20 15:18:36 +02:00 |
CHeroWindow.h
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inherit CHeroWindow from CStatusbarWindow for proper status bar support
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2022-10-01 11:21:16 +03:00 |
CKingdomInterface.cpp
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Secondary skills strings are now passed through translator
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2023-01-20 15:18:36 +02:00 |
CKingdomInterface.h
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CQuestLog.cpp
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Return string by copy to fix cases when string is constructed on stack
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2023-01-01 20:55:43 +02:00 |
CQuestLog.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CreaturePurchaseCard.cpp
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CreaturePurchaseCard.h
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#1054 - fix crash and UI
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2022-10-04 21:54:14 +03:00 |
CSpellWindow.cpp
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All spell texts are now passed through translator
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2023-01-20 15:18:36 +02:00 |
CSpellWindow.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CTradeWindow.cpp
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Existing software cursor logic is now in a separate class
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2023-01-15 21:18:34 +02:00 |
CTradeWindow.h
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HoMM3 bug workaround: fixes missing slot on artifact merchant background
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2022-12-02 18:52:05 +02:00 |
CWindowObject.cpp
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Renamed CCursorHandler -> CursorHandler
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2023-01-15 21:18:34 +02:00 |
CWindowObject.h
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GUIClasses.cpp
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Secondary skills strings are now passed through translator
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2023-01-20 15:18:36 +02:00 |
GUIClasses.h
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swap contitutient
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2023-01-11 13:17:33 +02:00 |
InfoWindows.cpp
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Renamed CCursorHandler -> CursorHandler
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2023-01-15 21:18:34 +02:00 |
InfoWindows.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
QuickRecruitmentWindow.cpp
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QuickRecruitmentWindow.h
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