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vcmi/SDL_Extensions.h

15 lines
508 B
C++

#ifndef SDL_EXTENSIONS_H
#define SDL_EXTENSIONS_H
#include "SDL.h"
class CSDL_Ext
{
public:
static void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0); //myC influences the start of reading pixels
static SDL_Surface * rotate01(SDL_Surface * toRot);
static SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
static SDL_Surface * rotate02(SDL_Surface * toRot);
static SDL_Surface * rotate03(SDL_Surface * toRot);
};
#endif // SDL_EXTENSIONS_H