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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/hch/CArtHandler.cpp
Michał W. Urbańczyk bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00

93 lines
1.9 KiB
C++

#define VCMI_DLL
#include "../stdafx.h"
#include "CArtHandler.h"
#include "CLodHandler.h"
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include "../lib/VCMI_Lib.h"
extern CLodHandler *bitmaph;
using namespace boost::assign;
CArtHandler::CArtHandler()
{
VLC->arth = this;
}
void CArtHandler::loadArtifacts()
{
std::vector<ui16> slots;
slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
std::map<char,EartClass> classes =
map_list_of('S',SartClass)('T',TartClass)('N',NartClass)('J',JartClass)('R',RartClass);
std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
int it=0;
for(int i=0; i<2; ++i)
{
loadToIt(dump,buf,it,3);
}
for (int i=0; i<ARTIFACTS_QUANTITY; i++)
{
CArtifact nart;
loadToIt(nart.name,buf,it,4);
loadToIt(pom,buf,it,4);
nart.price=atoi(pom.c_str());
for(int j=0;j<slots.size();j++)
{
loadToIt(pom,buf,it,4);
if(pom[0]=='x')
nart.possibleSlots.push_back(slots[j]);
}
loadToIt(pom,buf,it,4);
nart.aClass = classes[pom[0]];
loadToIt(nart.description,buf,it,3);
nart.id=i;
artifacts.push_back(nart);
}
for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
{
switch (artifacts[i].aClass)
{
case TartClass:
treasures.push_back(&(artifacts[i]));
break;
case NartClass:
minors.push_back(&(artifacts[i]));
break;
case JartClass:
majors.push_back(&(artifacts[i]));
break;
case RartClass:
relics.push_back(&(artifacts[i]));
break;
}
}
}
int CArtHandler::convertMachineID(int id, bool creToArt )
{
int dif = 142;
if(creToArt)
{
switch (id)
{
case 147:
dif--;
break;
case 148:
dif++;
break;
}
dif = -dif;
}
else
{
switch (id)
{
case 6:
dif--;
break;
case 5:
dif++;
break;
}
}
return id + dif;
}