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vcmi/hch/CArtHandler.h
Michał W. Urbańczyk bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00

37 lines
1.0 KiB
C++

#ifndef CARTHANDLER_H
#define CARTHANDLER_H
#include "../global.h"
#include <string>
#include <vector>
enum EartClass {SartClass=0, TartClass, NartClass, JartClass, RartClass}; //artifact class (relict, treasure, strong, weak etc.)
class CDefHandler;
class DLL_EXPORT CArtifact //container for artifacts
{
public:
bool isAllowed; //true if we can use this artifact (map information)
std::string name;
std::string description;
//std::string desc2;
unsigned int price;
std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
//bool spellBook, warMachine1, warMachine2, warMachine3, warMachine4, misc1, misc2, misc3, misc4, misc5, feet, lRing, rRing, torso, lHand, rHand, neck, shoulders, head;
EartClass aClass;
int id;
};
class DLL_EXPORT CArtHandler //handles artifacts
{
public:
std::vector<CArtifact*> treasures, minors, majors, relics;
std::vector<CArtifact> artifacts;
void loadArtifacts();
static int convertMachineID(int id, bool creToArt);
CArtHandler();
};
#endif // CARTHANDLER_H