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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-10 00:43:59 +02:00
vcmi/lib/mapObjects
2024-11-19 10:53:16 +01:00
..
CArmedInstance.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CArmedInstance.h
CBank.cpp Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
CBank.h
CGCreature.cpp Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
CGCreature.h Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CGDwelling.cpp Move list of war machines in war machine factory to config 2024-11-16 15:32:52 +00:00
CGDwelling.h
CGHeroInstance.cpp Put imprisoned heroes back to prison 2024-11-17 18:07:28 +00:00
CGHeroInstance.h Reworked and fixed gendered hero sprites on adventure map 2024-11-07 10:39:23 +00:00
CGMarket.cpp Merge pull request #4852 from IvanSavenko/remove_vlc_entities_serialization 2024-11-06 22:01:11 +02:00
CGMarket.h Restore save compatibility with 1.5 2024-11-07 12:08:08 +00:00
CGObjectInstance.cpp TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
CGObjectInstance.h Added overloaded version of getObjectHandler to CGHeroInstance 2024-10-13 13:06:31 +00:00
CGPandoraBox.cpp Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
CGPandoraBox.h
CGTownInstance.cpp Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
CGTownInstance.h Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
CObjectHandler.cpp
CObjectHandler.h
CompoundMapObjectID.h Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
CQuest.cpp Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
CQuest.h
CRewardableObject.cpp Remove copy-pasted code in rewardable town building leading to hero not 2024-10-11 15:02:48 +00:00
CRewardableObject.h Unify rewardable map object and town building code 2024-09-27 15:41:24 +00:00
FlaggableMapObject.cpp Added support for daily income to flaggable objects 2024-10-25 19:01:00 +00:00
FlaggableMapObject.h Basic support for configurable flaggable objects 2024-10-25 16:48:10 +00:00
IMarket.cpp
IMarket.h
IObjectInterface.cpp TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
IObjectInterface.h Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
IOwnableObject.h
MapObjects.h Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
MiscObjects.cpp Fix crash on miniHillFort popup window 2024-11-19 10:53:16 +01:00
MiscObjects.h Implemented optional descriptions for market map objects 2024-10-30 13:20:21 +00:00
ObjectTemplate.cpp Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
ObjectTemplate.h Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
ObstacleSetHandler.cpp
ObstacleSetHandler.h
TownBuildingInstance.cpp Remove copy-pasted code in rewardable town building leading to hero not 2024-10-11 15:02:48 +00:00
TownBuildingInstance.h Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00