mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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* UnitEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Effect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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class UnitEffect : public Effect
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{
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public:
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UnitEffect();
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virtual ~UnitEffect();
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void adjustTargetTypes(std::vector<TargetType> & types) const override;
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void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
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bool applicable(Problem & problem, const Mechanics * m) const override;
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bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
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EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
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EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
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bool getStackFilter(const Mechanics * m, bool alwaysSmart, const battle::Unit * s) const;
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virtual bool eraseByImmunityFilter(const Mechanics * m, const battle::Unit * s) const;
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protected:
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int32_t chainLength;
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double chainFactor;
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virtual bool isReceptive(const Mechanics * m, const battle::Unit * unit) const;
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virtual bool isSmartTarget(const Mechanics * m, const battle::Unit * unit, bool alwaysSmart) const;
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virtual bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const;
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void serializeJsonEffect(JsonSerializeFormat & handler) override final;
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virtual void serializeJsonUnitEffect(JsonSerializeFormat & handler) = 0;
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private:
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bool ignoreImmunity;
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EffectTarget transformTargetByRange(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
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EffectTarget transformTargetByChain(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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