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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/battle
Ivan Savenko e72817c866 Added existing HD assets for vcmi mod
Some of our custom assets were actually made in high resolution, and
then - greatly downscaled for use in vcmi.

This PR adds (some of) these assets using recently introduced HD assets
loading support. None of these were upscaled, but rather downscaled from
existing high-resolution version.

Following assets were added:
- vcmi icon for map format - based on our main logo, with no text
- 'defend' icon for stack queue - now also based on our logo, with no
text and sepia effect
- 'wait' icon for stack queue - added only x2 version. Was actually
already present in vcmi mod, but unused.
- icons for creature window (attack/defense/hit points/etc) - it was
based on existing CC0 asset
- 'gear' icon for settings - made from scratch by me.

Will also upload all of these assets in their original resolution to
vcmi-assets repository.
2024-11-22 16:46:48 +00:00
..
BattleActionsController.cpp Better handling of default cursor action for SPELL_LIKE_ATTACK 2024-09-22 21:14:24 +02:00
BattleActionsController.h Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 2024-09-22 20:38:49 +02:00
BattleAnimationClasses.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleAnimationClasses.h Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleConstants.h
BattleEffectsController.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleEffectsController.h Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleFieldController.cpp More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
BattleFieldController.h Moved range highlight transforms to config file 2024-07-19 10:08:50 +00:00
BattleInterface.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleInterface.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleInterfaceClasses.cpp Added existing HD assets for vcmi mod 2024-11-22 16:46:48 +00:00
BattleInterfaceClasses.h Added existing HD assets for vcmi mod 2024-11-22 16:46:48 +00:00
BattleObstacleController.cpp More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
BattleObstacleController.h Remove creations of custom animations in runtime 2024-07-19 10:08:50 +00:00
BattleOverlayLogVisualizer.cpp Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
BattleOverlayLogVisualizer.h Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
BattleProjectileController.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
BattleProjectileController.h
BattleRenderer.cpp Visual logger colored text 2024-08-10 19:13:09 +03:00
BattleRenderer.h
BattleSiegeController.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
BattleSiegeController.h Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
BattleStacksController.cpp Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
BattleStacksController.h
BattleWindow.cpp Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 2024-10-01 16:26:32 +03:00
BattleWindow.h Merge branch 'develop' into quickspell 2024-07-18 21:24:42 +02:00
CreatureAnimation.cpp More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
CreatureAnimation.h xBRZ-upscaled images now support common palette-transform effects: 2024-08-17 15:25:26 +00:00