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vcmi/AI/VCAI/Pathfinding
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
Actions Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
Rules Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
AINodeStorage.cpp Fix PQ issues while calculating paths 2020-09-22 00:19:40 +03:00
AINodeStorage.h Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
AIPathfinder.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AIPathfinder.h ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00
AIPathfinderConfig.cpp AI: extract pathfinding special actions and rules to separate files 2019-02-08 17:43:32 +02:00
AIPathfinderConfig.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
PathfindingManager.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
PathfindingManager.h ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00