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vcmi/client/battle
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
CBattleAnimations.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBattleAnimations.h Updated const. 2020-01-26 16:18:07 -08:00
CBattleInterface.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBattleInterface.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBattleInterfaceClasses.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBattleInterfaceClasses.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CCreatureAnimation.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CCreatureAnimation.h Update the originalPalette, and use SDL_Palette methods to improve memory management. 2020-01-26 00:01:48 -08:00