1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/client/windows
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
CAdvmapInterface.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CAdvmapInterface.h Stabilize vcmi (#488) 2018-08-26 19:09:56 +03:00
CCastleInterface.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CCastleInterface.h Special buildings support : Patch 1 2020-10-15 15:03:01 +03:00
CCreatureWindow.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CCreatureWindow.h Update client/windows/CCreatureWindow.h 2020-10-05 16:13:13 -07:00
CHeroWindow.cpp Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 2020-09-30 22:56:28 -07:00
CHeroWindow.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CKingdomInterface.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CKingdomInterface.h Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
CQuestLog.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CQuestLog.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CreaturePurchaseCard.cpp Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CreaturePurchaseCard.h Adding bacground for QuickRecruitmentWindow 2017-12-23 13:15:05 +01:00
CSpellWindow.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CSpellWindow.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CTradeWindow.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CTradeWindow.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CWindowObject.cpp Fix not responding statusbar 2018-10-29 14:12:07 +01:00
CWindowObject.h Fix not responding statusbar 2018-10-29 14:12:07 +01:00
GUIClasses.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
GUIClasses.h Fix not responding statusbar 2018-10-29 14:12:07 +01:00
InfoWindows.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
InfoWindows.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
QuickRecruitmentWindow.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
QuickRecruitmentWindow.h Update graphics for QuickRecruitmentWindow 2018-01-13 09:49:29 +01:00